Anne Fischer

    Among her years of educational study, Anne Fischer has earned a Bachelor of Arts from the University of North Carolina, Charlotte and a Master in Science from the London School of Economics.  She has been teaching for the past 10 years in the international school system, and is an avid user and advocate for educational technology. Her passion lies in using technology to enhance learning concepts as well as to foster 21st century skills. Born in the United States, Anne now lives in Berlin with her family.

    Workshop by Anne Fischer

    Project Based Learning and Makerspaces in schools- using technology to enhance our teaching and learning experience.
    Technology integration into the classroom - more than just hardware.

    Project Based Learning (PBL) is a powerful and dynamic learning approach in which students explore real-world problems and solutions to gain knowledge and skills. PBL offers students an opportunity to be more engaged in lessons and provides students with a deeper understanding of the topic through simultaneous exposure to a variety of learning methods. From presentation tools to student to blogging to interactive video methods, technology tools provide the background for successful PBL integration. When used optimally, they can dramatically increase the learning outcome of each students.  This session will explore what Project Based Learning is and what technology methods are best integrated in each phase of the PBL method.  
    Makerspaces are a place in which students meet to invent, experiment, create and explore things in schools, and is a combination between science lab, wood shop, computer lab and art room. They allow students creative ways to design, experiment, build and invent as they engage in the STEAM (science, technology, engineering, art and mathematics) courses. Makerspaces are a great way for students to experiment with their school's curriculum and develop real-world skills at the same time.
    Makerspaces have become increasingly popular in schools and tend to focus on programming, robotics, woodworking, sewing and electronics although the possibilities are endless. Makerspaces are easily integrated into the curriculum, are a great asset for Project Based Learning and are an easy way to introduce students to the 21st century skills and competencies outlined by the European Commission on Education.
    This session will outline what a Makerspace is, what you need to get started and how it can be integrated into the curriculum.  It will provide samples and suggestions as well as a collaboration session.